glm::vec3 pos(args.GetFloat(), args.GetFloat(), args.GetFloat());
EntityState state = ctx.GetPlayer().GetEntity().GetState();
state.pos = ExactLocation(pos).Sanitize();
glm::vec3 pos(args.GetFloat(), args.GetFloat(), args.GetFloat());
EntityState state = ctx.GetPlayer().GetEntity().GetState();
state.pos = ExactLocation(pos).Sanitize();