- env.loader.LoadBlockTypes("default", block_types, tex_index);
- interface.SetInventorySlots(block_types.Size() - 1);
+ env.loader.LoadShapes("default", shapes);
+ env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
+ env.loader.LoadModels("default", models, tex_index, shapes);
+ if (models.size() < 2) {
+ throw std::runtime_error("need at least two models to run");
+ }
+ spawner.LimitModels(0, models.size());
+ interface.SetInventorySlots(block_types.size() - 1);
+ generator.LoadTypes(block_types);