, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);