#include "PreloadState.hpp"
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
#include "../graphics/SkyBox.hpp"
#include "../model/Skeletons.hpp"
#include "PreloadState.hpp"
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
#include "../graphics/SkyBox.hpp"
#include "../model/Skeletons.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkLoader.hpp"
#include "../world/ChunkRenderer.hpp"
#include "../world/Generator.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkLoader.hpp"
#include "../world/ChunkRenderer.hpp"
#include "../world/Generator.hpp"
World &GetWorld() noexcept { return world; }
Interface &GetInterface() noexcept { return interface; }
World &GetWorld() noexcept { return world; }
Interface &GetInterface() noexcept { return interface; }