#include "../app/FPSController.hpp"
#include "../app/IntervalTimer.hpp"
#include "../audio/Sound.hpp"
#include "../app/FPSController.hpp"
#include "../app/IntervalTimer.hpp"
#include "../audio/Sound.hpp"
#include "../model/geometry.hpp"
#include "../model/OutlineModel.hpp"
#include "../world/Block.hpp"
#include "../model/geometry.hpp"
#include "../model/OutlineModel.hpp"
#include "../world/Block.hpp"
float move_velocity = 0.005f;
float pitch_sensitivity = -0.0025f;
float yaw_sensitivity = -0.001f;
float move_velocity = 0.005f;
float pitch_sensitivity = -0.0025f;
float yaw_sensitivity = -0.001f;
void HandlePress(const SDL_KeyboardEvent &);
void HandleRelease(const SDL_KeyboardEvent &);
void Handle(const SDL_MouseMotionEvent &);
void HandlePress(const SDL_KeyboardEvent &);
void HandleRelease(const SDL_KeyboardEvent &);
void Handle(const SDL_MouseMotionEvent &);