if (aim_world && aim_entity) {
// got both, pick the closest one
if (aim_world.depth < aim_entity.depth) {
if (aim_world && aim_entity) {
// got both, pick the closest one
if (aim_world.depth < aim_entity.depth) {
- buf.colors.resize(4, { 10.0f, 10.0f, 10.0f, 1.0f });
+ buf.colors.resize(4, { 255, 255, 255, 255 });