+, rev(0)
+, debug(false) {
+ counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST);
+ counter_text.Foreground(glm::vec4(1.0f));
+ counter_text.Background(glm::vec4(0.5f));
+ position_text.Position(glm::vec3(-25.0f, 25.0f + env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
+ position_text.Foreground(glm::vec4(1.0f));
+ position_text.Background(glm::vec4(0.5f));
+ orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
+ orientation_text.Foreground(glm::vec4(1.0f));
+ orientation_text.Background(glm::vec4(0.5f));
+ messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST);
+ messages.Foreground(glm::vec4(1.0f));
+ messages.Background(glm::vec4(0.5f));