+
+ font.Render(type.label.c_str(), label_color, block_label);
+ glm::vec2 size(font.TextSize(type.label.c_str()));
+ label_sprite.LoadRect(size.x, size.y);
+ label_transform = glm::translate(glm::vec3(
+ std::max(5.0f, 50.0f - std::round(size.x * 0.5f)),
+ 70.0f + size.y,
+ 0.75f
+ ));
+