const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(margin.x, margin.y));
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(margin.x, margin.y));
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(margin.x, viewport.Height() - margin.y - panel.Size().y));
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(margin.x, viewport.Height() - margin.y - panel.Size().y));