-void HUD::Viewport(float x, float y, float width, float height) noexcept {
- projection = glm::ortho(x, width, height, y, near, far);
- crosshair_transform = glm::translate(glm::mat4(1.0f), glm::vec3(width * 0.5f, height * 0.5f, 0.0f));
+ block_label.Position(
+ glm::vec3(50.0f, 85.0f, 0.0f),
+ Gravity::NORTH_WEST,
+ Gravity::NORTH
+ );
+ block_label.Foreground(glm::vec4(1.0f));
+ block_label.Background(glm::vec4(0.5f));