void Resize(Vector<float> size) { *this = AABB(lt, size); }
bool Intersects(const AABB &other) const;
bool Intersects(const AABB &other, Collision &) const;
private:
void Resize(Vector<float> size) { *this = AABB(lt, size); }
bool Intersects(const AABB &other) const;
bool Intersects(const AABB &other, Collision &) const;
private: