- struct Faces {
- bool face[Block::FACE_COUNT];
- Faces &operator =(const Faces &other) noexcept {
- for (int i = 0; i < Block::FACE_COUNT; ++i) {
- face[i] = other.face[i];
- }
- return *this;
- }
- bool operator [](Block::Face f) const noexcept {
- return face[f];
- }
- } fill;
-
- explicit BlockType(
- bool v = false,
- const glm::vec3 &color = { 1, 1, 1 },
- const Shape *shape = &DEFAULT_SHAPE
- ) noexcept;
-
- static const NullShape DEFAULT_SHAPE;
+ BlockType() noexcept;
+
+ void Read(
+ TokenStreamReader &in,
+ ResourceIndex &snd_index,
+ ResourceIndex &tex_index,
+ const ShapeRegistry &shapes);