void Position(const Pos &pos) noexcept { position = pos; }
const Pos &Position() const noexcept { return position; }
glm::mat4 Transform(const Pos &offset) const noexcept {
void Position(const Pos &pos) noexcept { position = pos; }
const Pos &Position() const noexcept { return position; }
glm::mat4 Transform(const Pos &offset) const noexcept {