bool ShouldUpdateModel() const noexcept { return dirty_model; }
bool ShouldUpdateSave() const noexcept { return dirty_save; }
bool ShouldUpdateModel() const noexcept { return dirty_model; }
bool ShouldUpdateSave() const noexcept { return dirty_save; }
private:
const BlockTypeRegistry *types;
Chunk *neighbor[Block::FACE_COUNT];
Block blocks[size];
unsigned char light[size];
private:
const BlockTypeRegistry *types;
Chunk *neighbor[Block::FACE_COUNT];
Block blocks[size];
unsigned char light[size];