+ /// get a chunk-local transform for block at given position and index
+ /// (position and index are redundant)
+ glm::mat4 ToTransform(const RoughLocation::Fine &position, int index) const noexcept;
+ /// same as above, but also apply offset to given reference
+ glm::mat4 ToTransform(const ExactLocation::Coarse &ref, const RoughLocation::Fine &pos, int idx) const noexcept;