- Chunk *Loaded(const Chunk::Pos &) noexcept;
- bool Queued(const Chunk::Pos &) noexcept;
- bool Known(const Chunk::Pos &) noexcept;
- Chunk &ForceLoad(const Chunk::Pos &);
-
- bool OutOfRange(const Chunk &c) const noexcept { return OutOfRange(c.Position()); }
- bool OutOfRange(const Chunk::Pos &) const noexcept;
-
- void Rebase(const Chunk::Pos &);