+ glm::vec3 AbsolutePosition() const noexcept {
+ return glm::vec3(chunk * Chunk::Extent()) + position;
+ }
+ glm::vec3 AbsoluteDifference(const Entity &other) const noexcept {
+ return glm::vec3((chunk - other.chunk) * Chunk::Extent()) + position - other.position;
+ }
+