+ void UpdateModel(float dt) noexcept;
+public:
+ // temporarily made public so AI can use it until it's smoothed out to be suitable for players, too
+ void OrientBody(float dt) noexcept;
+private:
+ void OrientHead(float dt) noexcept;
+
+ EntityDerivative CalculateStep(
+ World &,
+ const EntityState &cur,
+ float dt,
+ const EntityDerivative &prev
+ ) const;
+