- bool HasShape() const noexcept { return shape; }
- const Shape *GetShape() const noexcept { return shape; }
- void SetShape(const Shape *, const glm::vec3 &color, float texture);
- void SetShapeless() noexcept;
+ CompositeModel &GetModel() noexcept { return model; }
+ const CompositeModel &GetModel() const noexcept { return model; }