- const glm::quat &Orientation() const noexcept { return model.Orientation(); }
- void Orientation(const glm::quat &o) noexcept { model.Orientation(o); }
- void Rotate(const glm::quat &delta) noexcept;
+ const glm::quat &Orientation() const noexcept { return state.orient; }
+ void Orientation(const glm::quat &o) noexcept { state.orient = o; }