- for (size_t i = 0, end = types.Size(); i < end; ++i) {
- const BlockType &type = types[i];
- if (!type.generate) continue;
- if (solidity < type.min_solidity || solidity > type.max_solidity) continue;
- if (humidity < type.min_humidity || humidity > type.max_humidity) continue;
- if (temperature < type.min_temperature || temperature > type.max_temperature) continue;
- if (richness < type.min_richness || richness > type.max_richness) continue;
- float solidity_match = 4.0f - ((solidity - type.mid_solidity) * (solidity - type.mid_solidity));
- float humidity_match = 4.0f - ((humidity - type.mid_humidity) * (humidity - type.mid_humidity));
- float temperature_match = 4.0f - ((temperature - type.mid_temperature) * (temperature - type.mid_temperature));
- float richness_match = 4.0f - ((richness - type.mid_richness) * (richness - type.mid_richness));
- float chance = (solidity_match + humidity_match + temperature_match + richness_match) * type.commonness;
+ for (const BlockType *type : types) {
+ if (solidity < type->min_solidity || solidity > type->max_solidity) continue;
+ if (humidity < type->min_humidity || humidity > type->max_humidity) continue;
+ if (temperature < type->min_temperature || temperature > type->max_temperature) continue;
+ if (richness < type->min_richness || richness > type->max_richness) continue;
+ float solidity_match = 4.0f - ((solidity - type->mid_solidity) * (solidity - type->mid_solidity));
+ float humidity_match = 4.0f - ((humidity - type->mid_humidity) * (humidity - type->mid_humidity));
+ float temperature_match = 4.0f - ((temperature - type->mid_temperature) * (temperature - type->mid_temperature));
+ float richness_match = 4.0f - ((richness - type->mid_richness) * (richness - type->mid_richness));
+ float chance = (solidity_match + humidity_match + temperature_match + richness_match) * type->commonness;