+class Player {
+
+public:
+ Player(Entity &e, ChunkIndex &i);
+ ~Player();
+
+ Entity &GetEntity() const noexcept { return entity; }
+ const std::string &Name() const noexcept { return entity.Name(); }
+ Ray Aim() const { return entity.Aim(entity.ChunkCoords()); }
+
+ ChunkIndex &GetChunks() const noexcept { return chunks; }
+
+ void SetInventorySlot(int i) noexcept { inv_slot = i; }
+ int GetInventorySlot() const noexcept { return inv_slot; }
+
+ bool SuitableSpawn(BlockLookup &) const noexcept;