- block_tex.Bind();
- block_tex.Reserve(16, 16, 4, Format());
- assets.LoadTexture("debug", block_tex, 0);
- assets.LoadTexture("rock-1", block_tex, 1);
- assets.LoadTexture("rock-2", block_tex, 2);
- assets.LoadTexture("rock-3", block_tex, 3);
- block_tex.FilterNearest();
-
- assets.LoadBlockTypes("default", block_type);
-