- EntityDerivative CalculateStep(
- const Entity &,
- const EntityState &cur,
- float dt,
- const EntityDerivative &prev
- );
- glm::vec3 CalculateForce(
- const Entity &,
- const EntityState &cur
- );
- glm::vec3 ControlForce(
- const Entity &,
- const EntityState &
- );
- glm::vec3 CollisionForce(
- const Entity &,
- const EntityState &
- );
- glm::vec3 Gravity(
- const Entity &,
- const EntityState &