glm::vec3 BlockCoords() const noexcept { return Chunk::ToCoords(block); }
glm::mat4 BlockTransform() const noexcept { return GetChunk().ToTransform(BlockPos(), block); }
glm::vec3 BlockCoords() const noexcept { return Chunk::ToCoords(block); }
glm::mat4 BlockTransform() const noexcept { return GetChunk().ToTransform(BlockPos(), block); }