) const noexcept {
shape->Vertices(buf, transform, texture, idx_offset);
buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}
) const noexcept {
shape->Vertices(buf, transform, texture, idx_offset);
buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}