- Pos pos(0, 0, 0);
- for (; pos.z < depth; ++pos.z) {
- for (pos.y = 0; pos.y < height; ++pos.y) {
- for (pos.x = 0; pos.x < width; ++pos.x, ++idx) {
+ RoughLocation::Fine pos(0, 0, 0);
+ for (; pos.z < side; ++pos.z) {
+ for (pos.y = 0; pos.y < side; ++pos.y) {
+ for (pos.x = 0; pos.x < side; ++pos.x, ++idx) {