int Get() const noexcept { return chunk->GetLight(pos); }
void Set(int level) noexcept { chunk->SetLight(pos, level); }
int Get() const noexcept { return chunk->GetLight(pos); }
void Set(int level) noexcept { chunk->SetLight(pos, level); }
}
SetNode GetNext(Block::Face face) noexcept {
const BlockLookup next(chunk, pos, face);
}
SetNode GetNext(Block::Face face) noexcept {
const BlockLookup next(chunk, pos, face);
-float Chunk::GetVertexLight(const Pos &pos, const BlockModel::Position &vtx, const Model::Normal &norm) const noexcept {
+float Chunk::GetVertexLight(const Pos &pos, const BlockModel::Position &vtx, const EntityModel::Normal &norm) const noexcept {