- if (type.shape->Intersects(Mchunk * ToTransform(Pos(x, y, z), idx), box, Mbox)) {
- return true;
+ if (type.shape->Intersects(Mchunk * ToTransform(Pos(x, y, z), idx), box, Mbox, penetration, normal)) {
+ col.emplace_back(this, idx, penetration, normal);
+ any = true;