+ { // mass
+ creature::Creature *prev = records[1].rank[0].holder;
+ int rank = records[1].Update(c, c.Mass(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[1]);
+ }
+ }
+ { // size
+ creature::Creature *prev = records[2].rank[0].holder;
+ int rank = records[2].Update(c, c.Size(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[2]);
+ }
+ }
+ { // strength
+ creature::Creature *prev = records[3].rank[0].holder;
+ int rank = records[3].Update(c, c.Strength(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[3]);
+ }
+ }
+ { // stamina
+ creature::Creature *prev = records[4].rank[0].holder;
+ int rank = records[4].Update(c, c.Stamina(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[4]);
+ }
+ }
+ { // dexerty
+ creature::Creature *prev = records[5].rank[0].holder;
+ int rank = records[5].Update(c, c.Dexerty(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[5]);
+ }
+ }
+ { // intelligence
+ creature::Creature *prev = records[6].rank[0].holder;
+ int rank = records[6].Update(c, c.Intelligence(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[6]);
+ }
+ }
+}
+
+void Simulation::LogRecord(const Record &r) {
+ Log() << "at age " << ui::TimeString(r.rank[0].holder->Age()) << " "
+ << r.rank[0].holder->Name() << " broke the " << r.name << " record of "
+ << r.ValueString(1) << " by " << r.rank[1].holder->Name()
+ << " (established " << ui::TimeString(r.rank[1].time) << ")" << std::endl;
+}
+
+std::ostream &Simulation::Log() {
+ return std::cout << '[' << ui::TimeString(Time()) << "] ";