+bool Player::SuitableSpawn(BlockLookup &spawn_block) const noexcept {
+ if (!spawn_block || spawn_block.GetType().collide_block) {
+ return false;
+ }
+
+ BlockLookup head_block(spawn_block.Next(Block::FACE_UP));
+ if (!head_block || head_block.GetType().collide_block) {
+ return false;
+ }
+
+ return true;
+}
+