+ player = &AddEntity();
+ player->Position({ 4.0f, 4.0f, 4.0f });
+
+ Entity &test_entity = AddEntity();
+ test_entity.Position({ 0.0f, 0.0f, 0.0f });
+ test_entity.SetShape(&blockShape, { 1.0f, 1.0f, 0.0f });
+ test_entity.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));