-/// attributes of a type of block
-struct BlockType {
-
- bool visible;
-
- constexpr explicit BlockType(bool v = false)
- : visible(v) { }
-
- static const BlockType DEFAULT;
-
-
- void FillVBO(
- const glm::vec3 &pos,
- std::vector<glm::vec3> &vertices,
- std::vector<glm::vec3> &colors,
- std::vector<glm::vec3> &normals
- ) const;
-
- void FillModel(const glm::vec3 &pos, Model &m) const {
- FillVBO(pos, m.vertices, m.colors, m.normals);
- }
-
-};
-
-
-/// single 1x1x1 cube
-struct Block {
-
- const BlockType *type;
-
- constexpr explicit Block(const BlockType *t = &BlockType::DEFAULT)
- : type(t) { }
-
-};
-
-
-/// cube of size 16 (256 tiles, 4096 blocks)
-class Chunk {