+ AssertPacket("PlayerUpdate", 4, 76, pack);
+
+ EntityState write_state;
+ write_state.chunk_pos = { 7, 2, -3 };
+ write_state.block_pos = { 1.5f, 0.9f, 12.0f };
+ write_state.velocity = { 0.025f, 0.001f, 0.0f };
+ write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
+ write_state.ang_vel = { 0.01f, 0.00302f, 0.0985f };
+ glm::vec3 write_movement(0.5f, -1.0f, 1.0f);
+ float write_pitch = 1.25f;
+ float write_yaw = -2.5f;
+ uint8_t write_actions = 0x05;
+ uint8_t write_slot = 3;
+ pack.WritePredictedState(write_state);
+ pack.WriteMovement(write_movement);
+ pack.WritePitch(write_pitch);
+ pack.WriteYaw(write_yaw);
+ pack.WriteActions(write_actions);
+ pack.WriteSlot(write_slot);