write_state.velocity = { 0.025f, 0.001f, 0.0f };
write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
glm::vec3 write_movement(0.5f, -1.0f, 1.0f);
write_state.velocity = { 0.025f, 0.001f, 0.0f };
write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
glm::vec3 write_movement(0.5f, -1.0f, 1.0f);