write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };
write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };