- chunk->ClearNeighbors();
- }
-
- neighbor->Position({1, 1, 1});
- chunk->SetNeighbor(*neighbor);
- for (int i = 0; i < Block::FACE_COUNT; ++i) {
- CPPUNIT_ASSERT_MESSAGE(
- "chunk linked with non-neighbor",
- !chunk->HasNeighbor(Block::Face(i))
- );