usefull for development and later on world administration
+audio
+
+ do the sources thing rightâ„¢
+ (or at least in a way that it doesn't error out on shutdown :P )
+
persistence
merge IO counters, so number of operations per frame is kept
store some kind of byte order mark?
+block asset loading
+
+ block type loader can determine which textures are needed in the array
+ it should compose a map while loading, assigning an ID to each
+ individual texture and after all types are loaded, load the appropriate
+ textures into the array
+
+ also, parameterization of chunk generator should be less static/dangerous
+
networking
exchange of chunks and entities