do I need to say anything? :)
-font colours
+font rendering
- set font fg and bg colour as either uniform or vertex attribute
- and lerp between them based on the texture's alpha component
+ should combine all that's needed to render a text into some struct
+ also, with background nw being a thing, a padding might be nice
+ or could separate bg from fg rendering
it may also be feasible to get rid of SDL_ttf and use freetype
directly to eliminate the unneccessary surface creation