that as the light power for the directional lighting shader and use a
direction that's fixed relative to the camera?
+ there's a bug where a chunk's model is not updated if its neighbor
+ changes border light levels
+
gravity
maybe like light levels? should also store a direction with it in
profiling indicates that this is not neccessary atm. maybe it will
when there's some more action in the world
+ I got a segfault (sadly in release mode, so no sensible trace, but
+ it was in ChunkLoader::Update). I suspect it has something to do
+ with how chunks are relinked after a near death experience.
+
transparency (blocks and entities)
transparent blocks because awesome
entity/world collision
- entities should be stopped from entering solid parts of the world
-
- also, current ray/obb intersection test sucks
+ first draft of entity/world collision is implemented
+ it jitters and has some surprising behaviour
+ finding a spawn point which doesn't put entities in solids is
+ now a little more crucial. press N if you're in trouble
better noise