do I need to say anything? :)
-command line
+font colours
- usefull for development and later on world administration
+ set font fg and bg colour as either uniform or vertex attribute
+ and lerp between them based on the texture's alpha component
-font rendering
+command line
- mostly for labelled blocks and some ui elements
+ usefull for development and later on world administration
networking
that as the light power for the directional lighting shader and use a
direction that's fixed relative to the camera?
+ there's a bug where a chunk's model is not updated if its neighbor
+ changes border light levels
+ I kinda mitigated it a little for direct neighbors during linking, but
+ it still can happen in (hopefully) rare corner cases
+
gravity
maybe like light levels? should also store a direction with it in
entity/world collision
- entities should be stopped from entering solid parts of the world
-
- also, current ray/obb intersection test sucks
+ first draft of entity/world collision is implemented
+ it jitters and has some surprising behaviour
+ finding a spawn point which doesn't put entities in solids is
+ now a little more crucial. press N if you're in trouble
better noise