do I need to say anything? :)
-command line
+font rendering
- usefull for development and later on world administration
+ with background now being a thing, a padding might be nice
+ that or maybe separate bg from fg rendering
-font rendering
+ it may also be feasible to get rid of SDL_ttf and use freetype
+ directly to eliminate the unneccessary surface creation
+ ftgl might also be worth looking at
+
+command line
- mostly for labelled blocks and some ui elements
+ usefull for development and later on world administration
networking
that as the light power for the directional lighting shader and use a
direction that's fixed relative to the camera?
+ there's a bug where a chunk's model is not updated if its neighbor
+ changes border light levels
+ I kinda mitigated it a little for direct neighbors during linking, but
+ it still can happen in (hopefully) rare corner cases
+
+ propagation through semi-filled blocks is wonky. I worked around it by
+ having the light propagate into solid blocks, but feels like this
+ could cause some weird behaviours
+
gravity
maybe like light levels? should also store a direction with it in
all chunks by position, possibly base-relative
profiling indicates that this is not neccessary atm. maybe it will
- when some more action is in the world
+ when there's some more action in the world
transparency (blocks and entities)
entity/world collision
- entities should be stopped from entering solid parts of the world
-
- also, current ray/obb intersection test sucks
+ first draft of entity/world collision is implemented
+ it jitters and has some surprising behaviour
+ finding a spawn point which doesn't put entities in solids is
+ now a little more crucial. press N if you're in trouble
better noise