complex entities are made up of part which have their own local
transform that can be animated (like e.g. an arm or head)
-textures
-
- do I need to say anything? :)
-
font rendering
- should combine all that's needed to render a text into some struct
- also, with background nw being a thing, a padding might be nice
- or could separate bg from fg rendering
+ with background now being a thing, a padding might be nice
+ that or maybe separate bg from fg rendering
it may also be feasible to get rid of SDL_ttf and use freetype
directly to eliminate the unneccessary surface creation
usefull for development and later on world administration
-networking
+persistence
- exchange of chunks and entities
+ merge IO counters, so number of operations per frame is kept
+ low, no matter what exactly is done
-persistence
+ store some kind of byte order mark?
- unloaded chunks should be saved to disk and restored when they
- are loaded again
+block asset loading
+
+ parameterization of chunk generator should be less static/dangerous
+
+networking
+
+ exchange of chunks and entities
launcher ui