complex entities are made up of part which have their own local
transform that can be animated (like e.g. an arm or head)
-textures
-
- okay, now I need a better solution for the crosshair ^^
-
font rendering
with background now being a thing, a padding might be nice
usefull for development and later on world administration
-audio
-
- do the sources thing rightâ„¢
- (or at least in a way that it doesn't error out on shutdown :P )
-
persistence
merge IO counters, so number of operations per frame is kept