usefull for development and later on world administration
+audio
+
+ do the sources thing rightâ„¢
+ (or at least in a way that it doesn't error out on shutdown :P )
+
persistence
- add world shutdown state to save dirty chunks when exiting
+ merge IO counters, so number of operations per frame is kept
+ low, no matter what exactly is done
store some kind of byte order mark?
+block asset loading
+
+ parameterization of chunk generator should be less static/dangerous
+
networking
exchange of chunks and entities