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+I want to thank:
+
+Glenn Fiedler
+ for his excellent series on game programming in general and
+ networked physics in particular. The site is
+ http://gafferongames.com/ and I can highly recommend his articles.
+
+Stefan Gustavson
+ for his implementation of simplex noise. The one I'm using doesn't
+ resemble much of his original due to language adaptation,
+ customization, and optimization, but I started out from his and
+ it's working nicely.
+
+The libnoise Project
+ despite not using their library I have learned a lot about noise
+ and terrain generation there. The library as well as documentation
+ can be found on sourceforge: http://libnoise.sourceforge.net/
+
+The Folks at http://www.opengl-tutorial.org/
+ I made my first steps with OpenGL following this tutorial (and this
+ very project, as one can witness in earlier commits) and from there
+ acquired the rest through reading their sources and the OpenGL
+ documentation itself.