]> git.localhorst.tv Git - blank.git/blobdiff - src/ai/Spawner.cpp
split composite model in template and instance
[blank.git] / src / ai / Spawner.cpp
index 5b54c3eb56cd03dbb827f20bc754db5dbfb55a26..1120b5b320c5987d415243314d3c58cf7c33ce37 100644 (file)
@@ -21,24 +21,33 @@ Spawner::Spawner(World &world)
 , chunk_range(4) {
        EntityModel::Buffer buf;
        {
-               CuboidShape shape({{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }});
+               AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }};
+               CuboidShape shape(bounds);
                shape.Vertices(buf, 1.0f);
                buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f });
                models[0].Update(buf);
+               skeletons[0].Bounds(bounds);
+               skeletons[0].SetNodeModel(&models[0]);
        }
        {
-               CuboidShape shape({{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }});
+               AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }};
+               CuboidShape shape(bounds);
                buf.Clear();
                shape.Vertices(buf, 2.0f);
                buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
                models[1].Update(buf);
+               skeletons[1].Bounds(bounds);
+               skeletons[1].SetNodeModel(&models[1]);
        }
        {
-               StairShape shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.4f, 0.4f });
+               AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }};
+               StairShape shape(bounds, { 0.4f, 0.4f });
                buf.Clear();
                shape.Vertices(buf, 3.0f);
                buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f });
                models[2].Update(buf);
+               skeletons[2].Bounds(bounds);
+               skeletons[2].SetNodeModel(&models[2]);
        }
 
        timer.Start();
@@ -132,7 +141,7 @@ void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) {
        e.Position(chunk, pos);
        e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
        e.WorldCollidable(true);
-       e.GetModel().SetNodeModel(&models[rand() % 3]);
+       skeletons[rand() % 3].Instantiate(e.GetModel());
        e.AngularVelocity(rot);
        Controller *ctrl;
        if (rand() % 2) {