]> git.localhorst.tv Git - blank.git/blobdiff - src/ai/Spawner.cpp
split composite model in template and instance
[blank.git] / src / ai / Spawner.cpp
index fd449c9a99b8698d9250fe7e044bd09ba782ce11..1120b5b320c5987d415243314d3c58cf7c33ce37 100644 (file)
@@ -2,9 +2,9 @@
 
 #include "Chaser.hpp"
 #include "RandomWalk.hpp"
+#include "../model/shapes.hpp"
 #include "../world/BlockLookup.hpp"
 #include "../world/BlockType.hpp"
-#include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
 #include "../world/World.hpp"
 
@@ -20,10 +20,34 @@ Spawner::Spawner(World &world)
 , max_entities(16)
 , chunk_range(4) {
        EntityModel::Buffer buf;
-       for (size_t i = 0; i < 14; ++i) {
-               world.BlockTypes()[i + 1].FillEntityModel(buf);
-               models[i].Update(buf);
+       {
+               AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }};
+               CuboidShape shape(bounds);
+               shape.Vertices(buf, 1.0f);
+               buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f });
+               models[0].Update(buf);
+               skeletons[0].Bounds(bounds);
+               skeletons[0].SetNodeModel(&models[0]);
+       }
+       {
+               AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }};
+               CuboidShape shape(bounds);
+               buf.Clear();
+               shape.Vertices(buf, 2.0f);
+               buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+               models[1].Update(buf);
+               skeletons[1].Bounds(bounds);
+               skeletons[1].SetNodeModel(&models[1]);
+       }
+       {
+               AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }};
+               StairShape shape(bounds, { 0.4f, 0.4f });
                buf.Clear();
+               shape.Vertices(buf, 3.0f);
+               buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f });
+               models[2].Update(buf);
+               skeletons[2].Bounds(bounds);
+               skeletons[2].SetNodeModel(&models[2]);
        }
 
        timer.Start();
@@ -53,9 +77,14 @@ void Spawner::CheckDespawn() noexcept {
        const Entity &reference = world.Player();
        for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) {
                Entity &e = (*iter)->Controlled();
+               if (e.Dead()) {
+                       delete *iter;
+                       iter = controllers.erase(iter);
+                       continue;
+               }
                glm::vec3 diff(reference.AbsoluteDifference(e));
                if (dot(diff, diff) > despawn_range) {
-                       e.Remove();
+                       e.Kill();
                        delete *iter;
                        iter = controllers.erase(iter);
                } else {
@@ -108,11 +137,11 @@ void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) {
        rot.z *= (rand() % 1024);
 
        Entity &e = world.AddEntity();
-       e.Name("test");
+       e.Name("spawned");
        e.Position(chunk, pos);
        e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
        e.WorldCollidable(true);
-       e.GetModel().SetNodeModel(&models[rand() % 14]);
+       skeletons[rand() % 3].Instantiate(e.GetModel());
        e.AngularVelocity(rot);
        Controller *ctrl;
        if (rand() % 2) {