color = color * 0.15f + 0.25f;
glm::vec3 rot(0.000001f);
- rot.x *= (rand() % 32);
- rot.y *= (rand() % 32);
- rot.z *= (rand() % 32);
+ rot.x *= (rand() % 1024);
+ rot.y *= (rand() % 1024);
+ rot.z *= (rand() % 1024);
Entity &e = world.AddEntity();
e.Name("test");
if (rand() % 2) {
ctrl = new RandomWalk(e);
} else {
- ctrl = new Chaser(e, world.Player());
+ ctrl = new Chaser(world, e, world.Player());
}
controllers.emplace_back(ctrl);
}