]> git.localhorst.tv Git - blank.git/blobdiff - src/ai/Spawner.cpp
another type of entity controller
[blank.git] / src / ai / Spawner.cpp
index b3a9f240105f34f39b97ca489395dd76c3904cbc..8a3e75e3db737abbea177f5fba71da66b39eb1f7 100644 (file)
@@ -1,5 +1,6 @@
 #include "Spawner.hpp"
 
+#include "Chaser.hpp"
 #include "RandomWalk.hpp"
 #include "../world/BlockType.hpp"
 #include "../world/BlockTypeRegistry.hpp"
@@ -22,7 +23,9 @@ Spawner::Spawner(World &world)
 }
 
 Spawner::~Spawner() {
-
+       for (auto &ctrl : controllers) {
+               delete ctrl;
+       }
 }
 
 
@@ -33,7 +36,7 @@ void Spawner::Update(int dt) {
                TrySpawn();
        }
        for (auto &ctrl : controllers) {
-               ctrl.Update(dt);
+               ctrl->Update(dt);
        }
 }
 
@@ -41,10 +44,11 @@ void Spawner::Update(int dt) {
 void Spawner::CheckDespawn() noexcept {
        const Entity &reference = world.Player();
        for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) {
-               Entity &e = iter->Controlled();
+               Entity &e = (*iter)->Controlled();
                glm::vec3 diff(reference.AbsoluteDifference(e));
                if (dot(diff, diff) > despawn_range) {
                        e.Remove();
+                       delete *iter;
                        iter = controllers.erase(iter);
                } else {
                        ++iter;
@@ -103,7 +107,13 @@ void Spawner::Spawn(const glm::tvec3<int> &chunk, const glm::vec3 &pos) {
        e.WorldCollidable(true);
        e.SetShape(world.BlockTypes()[1].shape, color);
        e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
-       controllers.emplace_back(e);
+       Controller *ctrl;
+       if (rand() % 2) {
+               ctrl = new RandomWalk(e);
+       } else {
+               ctrl = new Chaser(e, world.Player());
+       }
+       controllers.emplace_back(ctrl);
 }
 
 }